Age of Empires IV

2020Game Development

Summary

As a C++ Programmer at Relic Entertainment, I contributed as a programmer on the campaign team for Microsoft's flagship Age of Empires IV franchise. I identified and resolved critical performance bottlenecks in the proprietary Essence Engine, optimizing gameplay architecture across multiple projects, and partnered with the DevOps team to implement automated gameplay testing frameworks that improved release quality and efficiency.

Feature List

  • Contributed as a programmer on the campaign team for a AAA real-time strategy franchise
  • Optimized gameplay systems within the proprietary Essence Engine (C++, VTune, Profiler)
  • Implemented the engine's Save/Load system
  • Built automated gameplay testing frameworks with the DevOps team
  • Facilitated engine workshops for gameplay designers
CompanyRelic Entertainment / Microsoft
RoleC++ Programmer, Systems Developer
CategoryGame Development
SkillsC++, Essence Engine, Gameplay Systems, VTune, Profiler