2020Game Development
As a C++ Programmer at Relic Entertainment, I contributed as a programmer on the campaign team for Microsoft's flagship Age of Empires IV franchise. I identified and resolved critical performance bottlenecks in the proprietary Essence Engine, optimizing gameplay architecture across multiple projects, and partnered with the DevOps team to implement automated gameplay testing frameworks that improved release quality and efficiency.
| Company | Relic Entertainment / Microsoft |
| Role | C++ Programmer, Systems Developer |
| Category | Game Development |
| Skills | C++, Essence Engine, Gameplay Systems, VTune, Profiler |