Company of Heroes 3

2020Game Development

Summary

As a C++ Programmer at Relic Entertainment, I worked concurrently on Company of Heroes 3 alongside Age of Empires IV, contributing to critical game systems. I identified and resolved critical performance bottlenecks in the proprietary Essence Engine, optimizing gameplay architecture across multiple projects, and partnered with the DevOps team to implement automated gameplay testing frameworks that improved release quality and efficiency.

Feature List

  • Part of the Engine Systems Team
  • Optimized gameplay systems within the proprietary Essence Engine (C++)
  • Implemented the Save/Load system
  • Built automated gameplay testing frameworks with the DevOps team
  • Facilitated engine workshops for gameplay designers
CompanyRelic Entertainment / SEGA
RoleC++ Programmer, Systems Developer
CategoryGame Development
SkillsC++, Essence Engine, Gameplay Systems