2020Game Development
As a C++ Programmer at Relic Entertainment, I worked concurrently on Company of Heroes 3 alongside Age of Empires IV, contributing to critical game systems. I identified and resolved critical performance bottlenecks in the proprietary Essence Engine, optimizing gameplay architecture across multiple projects, and partnered with the DevOps team to implement automated gameplay testing frameworks that improved release quality and efficiency.
| Company | Relic Entertainment / SEGA |
| Role | C++ Programmer, Systems Developer |
| Category | Game Development |
| Skills | C++, Essence Engine, Gameplay Systems |