Kill Shot Bravo

2015Game Development

Summary

As a C++, C# and Unity Developer at Hothead Games, I contributed to the successful launch of Kill Shot Bravo, led the initiative to implement MVC UI software architecture on the Unity game engine, and integrated third-party native mobile SDKs (C++, Java, Objective-C) with the Unity and Horque engines.

Feature List

  • Shipped as part of the launch team for a mobile FPS title
  • Led MVC UI architecture implementation on Unity
  • Integrated third-party native mobile SDKs (C++, Java, Objective-C)
CompanyHothead Games
RoleC++, C# & Unity Developer
CategoryGame Development
SkillsUnity, C++, C#, MVC, Native SDK Integration